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High Fives
Deal out 5 cards to each player.
Place the remaining cards face down to create the draw pile.
Take turns playing one card onto the discard pile, clockwise around the table.
A person can only play a card if it matches the suit or the number of the previous card or it is a five of any suit.
Fives are wild so you can play them at any time.
If you can’t lay a card, pick a new one up from the draw pile and the game proceeds in a clockwise direction.
Always begin every turn by making a statement using the language pattern at the top of the card.
The first player to play all of their cards is the winner.
Game Variations
If the sentence contains a grammatical mistake, the player can be told to draw another card as punishment.
Encourage players to challenge any sentence from another player if they feel it contains an error.
Add a time limit for each turn to encourage quicker response.
Dialogue Build
With the deck of cards face down players take turns to draw a card from the top and make a statement.
The next player’s statement must build upon the previous statement to form a continuous dialogue.
Players work together creatively using as many cards as possible.
Game Variations
Players can keep the cards if they make a grammatically correct sentence and at the end, the player with the most cards wins.
Expressive Pelmanism
Divide the cards so you have a pair of each suit from A to Q (24 cards in total).
Shuffle the cards and lay them face down on the table.
Players take turns to turn over 2 cards and find a matching pair.
If they find a match, they must make 2 sentences using the expressions on each card.
If the sentences are grammatically correct they can keep the pair.
After all the pairs are uncovered, the player with the most cards wins.